TOOLS & ITEMS

Complete guide to all tools and items in 99 Nights in the Forest. Learn about weapons, medical supplies, lighting tools, survival equipment, food, armor, and crafting materials.

Old Sack
Common
Capacity: 5 items
Spawn Rate: 100%
Source: spawning

Your starting storage container. Can hold up to 5 items.

Good Sack
Uncommon
Capacity: 15 items
Spawn Rate: 40%
Source: good_chest

An improved storage bag that can hold up to 15 items.

Giant Sack
Epic
Capacity: 25 items
Spawn Rate: 5%
Source: legendary_chest

The largest storage container available, holding up to 25 items.

Old Axe
Common
Damage: 10-15
Tree Hits: 13
Spawn Rate: 100%
Source: spawning

Your starting axe. Takes 13 hits to chop down a tree but gets the job done.

Good Axe
Uncommon
Damage: 20-30
Tree Hits: 5
Spawn Rate: 35%
Source: good_chest

An improved axe that chops trees in just 5 hits. Much more efficient.

Strong Axe
Rare
Damage: 40-50
Tree Hits: 1
Spawn Rate: 15%
Source: gold_chest

A powerful axe that can one-shot normal trees. Destroys big trees in 35 hits.

Chainsaw
Epic
Damage: 35-45
Tree Hits: 1
Spawn Rate: 3%
Source: ruby_chest

The ultimate tree-cutting tool. One-shots normal trees and quickly destroys big trees.

Compass
Common
Function: Navigation
Accuracy: 100%
Spawn Rate: 50%
Special: Works in Fog

Helps with navigation and works even in foggy conditions.

Noise Maker
Uncommon
Function: Distraction
Range: 30m
Spawn Rate: 25%
Uses: 10

Creates loud noises to distract enemies and draw them away.

Wooden Stick
Common
Damage: 15-20
Durability: 50 uses
Spawn Rate: 85%
Best Against: Shadow Crawlers

A basic wooden stick that can be used as a weapon. Not very effective but easy to find.

Small Axe
Uncommon
Damage: 25-35
Durability: 100 uses
Spawn Rate: 45%
Best Against: Gloom Stalkers

A small axe that deals decent damage and can be used to chop wood.

Hunting Bow
Rare
Damage: 40-60
Range: 50m
Spawn Rate: 20%
Best Against: Silent Skulls

A powerful ranged weapon that can take down enemies from a distance.

Assault Rifle
Epic
Damage: 80-120
Fire Rate: 600 RPM
Spawn Rate: 5%
Best Against: Tree Watchers

A high-damage automatic weapon. Very rare but extremely effective.

Flashlight
Common
Light Range: 15m
Battery Life: 30 minutes
Spawn Rate: 70%
Special: Stuns Enemies

Provides light and can temporarily stun enemies when shone directly at them.

Torch
Uncommon
Light Range: 10m
Burn Time: 45 minutes
Spawn Rate: 40%
Special: Scares Animals

A burning torch that provides light and scares away animals.

Oil Lamp
Rare
Light Range: 20m
Burn Time: 2 hours
Spawn Rate: 15%
Special: Wind Resistant

A reliable oil-powered lamp that provides bright light and is resistant to wind.

Flare
Uncommon
Light Range: 25m
Burn Time: 10 minutes
Spawn Rate: 30%
Special: Signal Beacon

A bright emergency flare that can be seen from far away. Useful for signaling.

Carrot
Common
Hunger Value: 1
Spawn Rate: 80%
Source: farm_plots
Cookable: yes

A nutritious vegetable that replenishes hunger and can be used for cooking stew.

Corn
Uncommon
Hunger Value: 2
Spawn Rate: 60%
Source: farm_plots
Cookable: yes

A hearty crop that provides more nutrition than carrots. Good for stew recipes.

Pumpkin
Uncommon
Hunger Value: 4
Spawn Rate: 40%
Source: farm_plots
Cookable: yes

A large vegetable that provides significant nutrition. Takes more space but worth it.

Berry
Common
Hunger Value: 1
Spawn Rate: 70%
Source: wild
Cookable: no

Small wild berries that provide quick nutrition. Cannot be used for cooking.

Apple
Common
Hunger Value: 1
Spawn Rate: 50%
Source: grocery_store
Cookable: no

Fresh fruit found in grocery stores. Provides quick nutrition.

Morsel
Uncommon
Hunger Value: 1 (2 cooked)
Spawn Rate: 25%
Source: animals
Cookable: yes
Special: Damages When Raw

Raw meat from small animals. Damages you when eaten raw but safe when cooked.

Steak
Rare
Hunger Value: 1 (2 cooked)
Spawn Rate: 15%
Source: large_animals
Cookable: yes
Special: Damages When Raw

Raw meat from large animals. Damages you when eaten raw but very nutritious when cooked.

Carrot Seeds
Common
Yield: 1-3 carrots
Grow Time: 2 days
Spawn Rate: 60%
Source: general

Plant these to grow your own carrots. Reliable crop for sustainable food.

Corn Seeds
Uncommon
Yield: 1-2 corn
Grow Time: 3 days
Spawn Rate: 40%
Source: farm_plots

Plant these to grow corn. Takes longer but provides better nutrition.

Berry Seeds
Uncommon
Yield: 2-4 berries
Grow Time: 4 days
Spawn Rate: 35%
Source: wild

Plant these to grow berry bushes. Good yield but takes time to mature.

Cloth Armor
Common
Protection: 5
Durability: 25 hits
Spawn Rate: 45%
Slot: chest

Basic protection made from fabric. Provides minimal defense but better than nothing.

Leather Armor
Uncommon
Protection: 10
Durability: 50 hits
Spawn Rate: 25%
Slot: chest

Decent protection made from animal hide. Offers moderate defense.

Metal Armor
Rare
Protection: 20
Durability: 100 hits
Spawn Rate: 8%
Slot: chest

Strong metallic protection. Offers excellent defense but is quite rare.

Stick
Common
Fuel Value: 1
Burn Time: 30 seconds
Spawn Rate: 90%
Source: trees

Small piece of wood that burns quickly. Good for starting fires.

Log
Common
Fuel Value: 3
Burn Time: 2 minutes
Spawn Rate: 80%
Source: trees

A solid piece of wood that burns for a good amount of time.

Biofuel
Uncommon
Fuel Value: 5
Burn Time: 5 minutes
Spawn Rate: 20%
Source: crafting

Crafted fuel that burns efficiently and for a long time. Made from organic materials.

Can
Common
Scrap Value: 1
Spawn Rate: 75%
Source: structures

An empty metal can that can be ground up for scrap materials.

Bottle
Common
Scrap Value: 1
Spawn Rate: 70%
Source: structures

An empty glass bottle that can be ground up for scrap materials.

Sheet Metal
Uncommon
Scrap Value: 2
Spawn Rate: 40%
Source: structures

A piece of metal sheeting that can be ground up for more scrap.

Tyre
Rare
Scrap Value: 3
Spawn Rate: 25%
Source: structures

An old rubber tire that can be ground up for substantial scrap materials.

Bunny Foot
Uncommon
Trade Value: good_tools
Spawn Rate: 30%
Source: bunny
Uses: trading_crafting

A bunny's foot that can be traded with the Pelt Trader or used for crafting.

Wolf Pelt
Rare
Trade Value: better_tools
Spawn Rate: 15%
Source: wolf
Uses: trading_crafting

A wolf's pelt that can be traded for better tools or used in crafting.

Alpha Wolf Pelt
Epic
Trade Value: best_tools
Spawn Rate: 5%
Source: alpha_wolf
Uses: trading

A rare pelt from an Alpha Wolf. Very valuable for trading.

Bear Pelt
Epic
Trade Value: best_tools
Spawn Rate: 3%
Source: bear
Uses: trading

An extremely rare and valuable pelt from a bear. Can be traded for the best tools.

Wood
Common
Crafting Tier: basic
Spawn Rate: 100%
Source: grinding_logs
Uses: crafting

Basic crafting material obtained by grinding logs. Used for many recipes.

Scrap
Common
Crafting Tier: basic
Spawn Rate: 80%
Source: grinding_scraps
Uses: crafting

Basic crafting material obtained by grinding metal objects. Essential for advanced crafting.

Cultist Gem
Rare
Crafting Tier: advanced
Spawn Rate: 10%
Source: cultists
Uses: advanced_crafting

A mysterious gem dropped by cultists. Used for advanced crafting recipes.

Forest Gem
Epic
Crafting Tier: legendary
Spawn Rate: 1%
Source: stronghold
Uses: legendary_crafting

A legendary gem of immense power. Required for the most powerful crafting recipes.

Mossy Coin
Uncommon
Crafting Tier: currency
Spawn Rate: 35%
Source: cultists
Uses: furniture_trading

An ancient coin covered in moss. Used as currency to buy furniture.

Bandage
Common
Healing: 50 HP
Use Time: 3 seconds
Spawn Rate: 60%
Stack Size: 5
Special: Revives Players

Basic medical item that heals health and can revive unconscious players.

Medkit
Rare
Healing: 100 HP
Use Time: 5 seconds
Spawn Rate: 15%
Stack Size: 3
Special: Revives Players

Advanced medical kit that heals significant health and can revive players.

First Aid Kit
Rare
Healing: 75 HP
Use Time: 8 seconds
Spawn Rate: 15%
Special: Cures Poison

Advanced medical kit that heals significant health and cures poison.

USAGE STRATEGIES

Early Game (Nights 1-25)

  • Prioritize flashlights and basic weapons
  • Gather food and plant seeds early
  • Conserve durability on tools
  • Always carry bandages
  • Use noise makers to avoid combat

Mid Game (Nights 26-75)

  • Upgrade to ranged weapons and better tools
  • Stock up on first aid kits and food
  • Start collecting pelts for trading
  • Use torches for area control
  • Begin advanced material gathering

Late Game (Nights 76-99)

  • Hoard high-tier weapons and armor
  • Focus on rare materials and gems
  • Multiple backup light sources
  • Advanced medical supplies only
  • Every tool and resource counts for survival