ENEMY DATABASE

Know your enemies. Learn their weaknesses. Survive the forest.

Cultist
LOW
Health: 50
Damage: 10-15
Speed: slow
First Appears: 1

Easy to defeat with any weapon. Use light sources to disorient. Avoid groups as they coordinate attacks.

Weaknesses:

Light sources, loud noises. Serves the vicious Deer.

Strategy:

Easy to defeat with any weapon. Use light sources to disorient. Avoid groups as they coordinate attacks.
Wolf
MEDIUM
Health: 80
Damage: 20-30
Speed: fast
First Appears: 2

Aggressive forest predators that hunt in packs. Use campfire light to keep them at bay. Target isolated wolves first.

Weaknesses:

Fire damage, loud noises. Vulnerable when isolated from pack.

Strategy:

Aggressive forest predators that hunt in packs. Use campfire light to keep them at bay. Target isolated wolves first.
Alpha Wolf
HIGH
Health: 150
Damage: 35-50
Speed: very_fast
First Appears: 15

Pack leader with enhanced abilities. Defeating it will scatter the pack. Use ranged weapons and maintain distance.

Weaknesses:

Heavy weapons, coordinated attacks. Commands other wolves - eliminate first.

Strategy:

Pack leader with enhanced abilities. Defeating it will scatter the pack. Use ranged weapons and maintain distance.
Bear
HIGH
Health: 300
Damage: 60-90
Speed: medium
First Appears: 30

Massive and powerful but slow. Use elevation advantage. Avoid direct confrontation - hit and run tactics work best.

Weaknesses:

Slow turning speed, vulnerable after charge attacks. Cannot climb structures.

Strategy:

Massive and powerful but slow. Use elevation advantage. Avoid direct confrontation - hit and run tactics work best.
The Vicious Deer
BOSS
Health: 500
Damage: 100-150
Speed: variable
First Appears: 25

The main antagonist. Multi-phase boss fight with cultist minions. Requires team coordination and all available resources.

Weaknesses:

Advanced weapons, coordinated team attacks. Commands all cultists - disrupt communication.

Strategy:

The main antagonist. Multi-phase boss fight with cultist minions. Requires team coordination and all available resources.
Alien
HIGH
Health: 120
Damage: 40-60
Speed: fast
First Appears: 40

Extraterrestrial threat with advanced technology. Use environmental hazards and avoid their energy weapons.

Weaknesses:

Energy weapons, electromagnetic interference. Technology can malfunction near strong magnetic fields.

Strategy:

Extraterrestrial threat with advanced technology. Use environmental hazards and avoid their energy weapons.
Alien Elite
BOSS
Health: 800
Damage: 150-200
Speed: teleports
First Appears: 75

Elite alien commander. Teleportation abilities and devastating weapons. Requires perfect execution and all available resources.

Weaknesses:

Unknown. Advanced alien commander with superior technology and tactics.

Strategy:

Elite alien commander. Teleportation abilities and devastating weapons. Requires perfect execution and all available resources.
Final Form Deer
FINAL BOSS
Health: ???
Damage: lethal
Speed: omnipresent
First Appears: 99

The Deer's true power revealed. All entities unite. Use everything you've learned. Good luck, survivor.

Weaknesses:

Unknown. Ultimate form with all powers combined.

Strategy:

The Deer's true power revealed. All entities unite. Use everything you've learned. Good luck, survivor.